Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ThousandTopics

14
Posts
2
Topics
5
Following
A member registered Dec 23, 2021

Recent community posts

marvelous, this is exactly what I was looking for (my code skills are kind bad tbh) Thanks for sharing

Hi, it launches in my PC beautifully, and wanted to compile in my Droidian phone that is Debian Trixie Arm64 to give it a shot lol
Compiled the csproj from both github and FosterFramework, and still asks:

Celeste 64 v.1.0.1
Error Log (02/01/2024 21:12:19)
Call Stack:
System.DllNotFoundException: Unable to load shared library 'FosterPlatform' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable: 
/home/droidian/Celeste64/celeste64arm64/FosterPlatform.so: cannot open shared object file: No such file or directory /home/droidian/Celeste64/celeste64arm64/libFosterPlatform.so: cannot open shared object file: No such file or directory /home/droidian/Celeste64/celeste64arm64/FosterPlatform: cannot open shared object file: No such file or directory /home/droidian/Celeste64/celeste64arm64/libFosterPlatform: cannot open shared object file: No such file or directory    at Foster.Framework.Platform.FosterStartup(FosterDesc desc)    at Foster.Framework.App.Run(String applicationName, Int32 width, Int32 height, Boolean fullscreen) in /home/droidian/Celeste64/Foster/Framework/App.cs:line 298    at Foster.Framework.App.Run[T](String applicationName, Int32 width, Int32 height, Boolean fullscreen) in /home/droidian/Celeste64/Foster/Framework/App.cs:line 273    at Celeste64.Program.Main(String[] args) in /home/droidian/Celeste64/Source/Program.cs:line 25 Game Output: Celeste 64 v.1.0.1 Foster: v0.1.15 Platform: Droidian trixie (Arm64) Framework: .NET 8.0.1
It seems that is asking to do an environment variable, if nothing can be done, I understand, I was doing linuxy stuff to see if it works. I will look around forums anyway, if you know what to do, it would be great to make it to run

no esta para linux, bye

Hi, I sent you a message(as the issue n# 13) to the github page of this project, cheers.

¿Me permitirías agregarle botones en la pantalla para el binario de linux?

I wanted to port it to rg350 or ubuntu touch, I needed to be done in godot, but hey great job

thanks for the response

It was godot or Unity3d?

Which engine have you used

Which game engine have you used?

did your game was created in Godot or in which game engine?

Has this game has been created in Unity or Godot?

Do you think it might be complicated to add the buttons to the screen? I want to try it in a tablet.